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GoW Annex - Update Video and Description
Home » Xbox 360 » GoW Annex - Update Video and Description
By Devin "DaKing240" Kofsky | CommentsLeave a Comment
Last updated: Monday, April 9, 2007
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[youtube=http://www.youtube.com/watch?v=GwPNahcGbno]

Here is a video of the upcoming game type - Annex - to Gears of War. It is coming out tonight (April 9, 2007 at 7:00 Eastern time). You can see the new HUD and the territory circles on the map. Anyone else impatiently waiting for this update? For a better video, visit Xbox360Fanboy.com

Also, here are more details for the upcoming update straight from the Microsoft email,

In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

  • VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280×1024 will now see the game in full 720p (1280×720) resolution in letterboxed form.
  • Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
  • Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
  • Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
  • Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
  • Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
  • General: Addressed a number of possible exploits in multiplayer
  • Edited to Add: Sorry everyone, I just found this on the bottom of Xbox.com…

    “The introduction of infinite respawns means that kills in Annex don’t count towards any of the kill-based achievements like “Seriously …” or “The Nuge.”

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