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MULTIPLAYER FUNCTIONALITY IN VIRTUA FIGHTER 5
Home » Xbox 360 » MULTIPLAYER FUNCTIONALITY IN VIRTUA FIGHTER 5
By Devin "DaKing240" Kofsky | CommentsLeave a Comment
Last updated: Friday, July 6, 2007
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Sega has announced this morning that the upcoming title, Virtua Fighter 5 will in fact feature an Xbox Live versus mode. Full press release is below which explains the new Quest mode, and other unlockables that the game will offer.

Premier Fighting Game Franchise Goes Online In Europe and North America

SAN FRANCISCO & LONDON (July 6, 2007) – SEGA® of America, Inc. and SEGA® Europe, Ltd. announced today that the highly-anticipated arcade fighting game, Virtua Fighter™ 5 for the Xbox 360 video game and entertainment system, will feature an online versus mode at launch in fall 2007. The Microsoft Xbox 360™ version of Virtua Fighter™ 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customization. The DOJO mode has added features including leaderboards, training move settings, improved throw escape training, and the option to change your opponent’s position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.

Now featuring an online two-player versus mode via Xbox Live®, Virtua Fighter™ 5 will allow Virtua Fighter™ players to compete online.  Players will also be able to select one of the 17 characters or customize a character in Quest mode. Customization features allow players to modify their characters by decorating a selection from four base costumes by attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money which allow them to buy many items at an in-game shop. 

Virtua Fighter™ 5 is the most intense fighting experience available on next-generation consoles,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America.  “The addition of online multiplayer support opens up the competition to a global scale enabling players to compete and challenge anyone, anywhere, anytime, using Xbox Live.”