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360Sync.com > Xbox 360 > Dear Jeff Minter…

Dear Jeff Minter…

By | November 26, 2007 | Xbox 360 |

The following is an editorial…

I have sat back and watched Jeff Minter post on his blog about his game – Space Giraffe from the very beginning to this point in time. At first, I was impressed with what I saw, and was looking forward to his game. I even sent some emails to get some assets and possibly the achievements. The response: Nothing! I couldn’t get one email back from him, and to this day I doubt it was even read.

Fast forward to this part in time, where Jeff Minter can be caught “whining” to the public about how Frogger has sold more copies than Space Giraffe. Now, like a normal caring human being, I felt bad, and was ready to give advice to Minter, explaining that he should keep his head up, and continue making games for people.

However, after seeing this post, I feel somewhat annoyed to a degree…

“I’m not going to be writing about game development here any more after this. Yes, I had a bit of a rant the other night because frankly yes, it is a bit disappointing to see a repackaged MAME rom doing much better than original content, but hey, that’s how it goes. People are more inclined to buy stuff they remember rather than stuff that’s new.”

This is such a crappy attitude to live by, that I felt obligated to post here on my blog to say A. Jeff Minter, shut up! and B. to correct his faulty thinking.

If you develop games your goal is to sell the game to an audience of some sort. Every game has to cater to some audience, cause lets be honest, not everyone in the world is going to be attracted to Viva Pinata. Instead, you find a market, and you cater to it, and obviously, shooting random objects in a rainbow world with sheep noises didn’t impress the gamers, whereas a simple game of crossing the street catered to a larger audience that appreciated retro games. Besides, Space Giraffe was nothing great, it was a ordinary shooter with a colorful background. What was supposed to be impressive about it?

So, if crying and hurting your own publicity is what your outcome is, then I say the best of luck to you, while the smart publishers will take criticism from gamers, improve it, update it, advertise it, and see the profits from working with the gaming audience, rather then against the same people who will be buying your games!

  • dynamik123

    I totally agree man. If I ever got a chance to talk to the guy I would tell him to shut up and realize that Frogger is way better than Space Giraffe. And about the part of old games doing better than original games, just look at the sucess of games like Geometry Wars, Marble Blast (and Switchball), Undertow and all the other good original XBLA games.

  • http://www.360voice.com Trapper (ChangeAgent)

    A part of me agrees with Jeff in that so many retreads of the past really doesn’t add up to any gaming innovation. These companies are just digging up the old gems and selling them to us a gain… which is fine… I bought it… but if everyone can make money with do-overs than that is what people are going to keep selling… if you don’t support new titles, people will stop making them.

    But at the same time, he is showing he doesn’t get community. He should be working from he beginning to cultivate the community around his game… so that no matter what… it will succeed because people will be so invested in it that they will make it succeed and create a cult following.

    So while I agree with his frustrations, I agree with DaKing in that withdrawing from the community isn’t going to solve his problems. Especially now that he has so many enemies, he needs to get out there more an cultivate a fan base… create more games… get the community involved earlier… build the buzz… it isn’t easy releasing product these days… but that type of community work pays off.

  • Devin “DaKing240″ Kofsky

    @Trapper

    I definitely agree that I would rather see new games, rather then retro games, however the new game has to bring something new to the table that people actually like.

    I wish the best of luck to him in the future, and hopefully one day he can get in tune with the community, and can develop a game that both he and the gaming community can enjoy.

    However for the time being, he needs to get over this negative period.

  • Tron

    Minter is doing the same thing with Tempest, release some assets, do yourself a favor

  • Devin "DaKing240" Kofsky

    @TrapperI definitely agree that I would rather see new games, rather then retro games, however the new game has to bring something new to the table that people actually like. I wish the best of luck to him in the future, and hopefully one day he can get in tune with the community, and can develop a game that both he and the gaming community can enjoy.However for the time being, he needs to get over this negative period.

  • http://www.360voice.com Trapper (ChangeAgent)

    A part of me agrees with Jeff in that so many retreads of the past really doesn't add up to any gaming innovation. These companies are just digging up the old gems and selling them to us a gain… which is fine… I bought it… but if everyone can make money with do-overs than that is what people are going to keep selling… if you don't support new titles, people will stop making them.But at the same time, he is showing he doesn't get community. He should be working from he beginning to cultivate the community around his game… so that no matter what… it will succeed because people will be so invested in it that they will make it succeed and create a cult following. So while I agree with his frustrations, I agree with DaKing in that withdrawing from the community isn't going to solve his problems. Especially now that he has so many enemies, he needs to get out there more an cultivate a fan base… create more games… get the community involved earlier… build the buzz… it isn't easy releasing product these days… but that type of community work pays off.

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