Comment Contest
    FaceBreaker Q & A Session
      Wallpapers
      wallpaper1.gif sfondo_01.jpg gwre2_wallpaper_1600x1200.jpg
      Categories
Upcoming Bourne Conspiracy Coverage
Home » Interviews » Upcoming Bourne Conspiracy Coverage
By Devin "DaKing240" Kofsky | CommentsLeave a Comment
Last updated: Saturday, May 31, 2008
Your Ad Here

Last week, 360Sync was invited to San Diego, California to get a glimpse of The Bourne Conspiracy before it hits retail shelves on June 3. We were taken to High Moon Studios, the developers behind the title, and were able to relive the experience that they went through when creating the game. From early sketches, to how they created scenes from throughout the game, we got to see how Bourne was re-imagined for the next generation console.

While we aren’t going to posting impressions and our review yet, we thought we would give a sneak peak at one of the interviews we conducted, along with some teasers for what to expect next week.

One of the questions were able to ask Rory Mcguire, the lead game designer at High Moon Studios was…

Question: Did you look at multi-player for Bourne, or was it something that was out of the question from the beginning?

Answer: It was something evaluated for sure, we are on Unreal Engine 3, so it wasn’t out of the question, but the thing we wanted to focus on is, if you watch the movies, its Bourne versus the world, its him vs cops, him vs other agents, but their have been many, many games that have delivered a stellar single player experience that could have been better if they hadn’t put out a half-ass multi-player, so the goal we set for ourselves was to sell our single player experience…

Catch the rest of the interview, along with other surprises, in our upcoming coverage leading up to the release of the game!