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360Sync.com > Xbox 360 > FourZeroTwo Hints New COD4 Playlists

FourZeroTwo Hints New COD4 Playlists

By | August 20, 2008 | Xbox 360 |

FourZeroTwo has once again hinted some upcoming playlist changes to Call of Duty 4. He stated on his blog that the following playlists will hopefully be making an appearance soon…

Hardcore Headquarters – No Patch Required

Testing is completed for Hardcore HQ. This playlist has standard HQ rules w/ Hardcore Settings. Limited HUD, Increased Bullet Damage, and Friendly Fire Enabled.

Hardcore Ricochet Playlist – Currently Testing

We’re currently testing this playlist now to see if a patch will be required for it or not. We should know soon. This is the No Teamkilling playlist. Any damage a teamkiller attempts to do to their team mates is reflected onto themselves only. Therefore, if they attempt to shoot an RPG into the ground at the beginning of the match; the only person who will die, is the Teamkiller. This eliminates the fear of being shot in the back by some asshole, but still encourages players to play tactically and not throw random nades, because if you accidentally hit a teammate, you’re only going to end up killing yourself and they’ll go unharmed. No Teamkilling, No Random Nades. This playlist will include the variant for Hardcore Teamdeathmatch, Hardcore Search and Destroy, and Hardcore HQ.

Sudden Death Sabotage - Currently Testing

Sabotage with no respawns. Fast-paced and intense Sabotage. No more hiding with the bomb until time runs out for sudden death. Increased XP per kills to encourage Team Deathmatch mentality. Defend your objective, while attempting to secure the bomb and plant on theirs. Once you’re dead, you’re dead. No second chances. We’re currently testing to see if this can be implemented without a patch.

Second Chance Search and Destroy – Currently Testing

Search and Destroy with 1 respawn each. This completely revamps your Search and Destroy tactics. No longer will lucky frag or well-placed claymore end your chance of victory. Each player has 1 respawn, creating longer more thoughout attack / defend strategies. Eliminate enemy players, and cut off their reinforcements while you defuse.

If all these get past Quality Assurance (Test) with zero bugs, then we’ll be able to implement these four new playlists rather quickly (once QA and Localization is finished). In addition, we plan on adding Killhouse to more playlists and adjusting the amount of XP you get in certain playlists. (i.e. double XP in hardcore and new playlists).

He goes on to even share some playlists they want to implement, yet need to fix first with an update, with the reasons given next to each playlist.

The following gametypes would require code support in order to implement. Which means we’d have to patch. Now anytime you require a patch that’s a much lengthier process than just doing a playlist update because it requires code work, very extensive QA both internally, at Activision, and at Microsoft / Sony. Which is why we want to attempt to get the playlist updates ABOVE out first, and then see what our options are with the ones BELOW. The ones which require additional support include:

Bare-Bones Team Deathmatch – Patch Required

Team Deathmatch with no perks and no air support. Problem: Slot 1 Perks Glitch

Hardcore Free for All – Patch Required

Free For All with Hardcore Settings. Problem: UAV glitch

Team Elimination (Last Man Standing) – Patch Required

3 round Team Deathmatch w/ no respawns. Switch sides each round. Problem: Round Switch Glitch

Multi-Bomb Search and Destroy – Patch Required

Search and Destroy but all attackers spawn with a bomb. Problem: Planting Glitch

Any of these new playlists sound interesting to you?

  • darknessxx323

    cool

  • http://intensedebate.com/people/INFECTED503 INFECTED503

    sweet! played a little last weekend and while still a great game a little variety would be nice.

  • http://intensedebate.com/people/sedington829231 sedington829231

    Woohoo, and with CoD4 back on top of Live, I would expect this type of activity to continue for a while.

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