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Fight Night Round 4 Physics / Movements
Home » Electronic Arts, Fight Night Round 4, Xbox 360 » Fight Night Round 4 Physics / Movements
By DaKing240 | View CommentsLeave a Comment
Last updated: Thursday, April 23, 2009

We got some new coverage on the way, this time focusing on physics and movement. FNR3 was sometimes a bit predictable, and EA acknowledged that at the community event.

Animations are no longer predictable, as they look and react thanks in part to the 17 different categories that users are able to combine.  For , the team developed 8 base boxing styles that they assigned to every licensed boxer.

The licensed boxers of the game, were then tweaked and tuned these base styles to make them each boxer’s strengths and mimic the way they fight (or fought) in real life. Muhammad Ali is the fast fighter, where as Mike Tyson packs that deadly punch that could surely knock anyone out, at least when he was fighting in his prime.

The 8 base styles include:

  • Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.
  • Unconventional Boxer: A boxer that eschews the fundamentals for a more dynamic approach.
  • Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.
  • Brawler: Another power puncher, but one that shows more defensive ability.
  • Counter Puncher: A slippery, in-the-pocket defensive style fighter.
  • Boxer Puncher: A boxer that takes a conventional approach to setting up his big punches at medium distance.
  • Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.
  • Outside Fighter: A stick and move fighter that focuses on keeping the opponent at the end of their punches

We’ll have some more videos and features up shortly, with a sneak peak video below

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