By NukaColaJunkie |
February 16, 2011 |
Categories: Featured, Reviews, Xbox 360
With the introduction of Dead Space, a new precedent in the worlds of survival horror and shooters was set. Almost seamlessly combining the two, a bold new game was released, and has since become a huge franchise. The latest addition to that franchise, Dead Space 2, doesn’t exactly raise the bar, but it does bend [...]
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By NukaColaJunkie |
January 21, 2011 |
Categories: DLC, Videos, Xbox 360
EA and BioWare are on the same page with their games. So much in fact, that Isaac’s suit has weaseled its way into the March title Dragon Age 2. Anyone picking up a copy of Dead Space 2 will receive a one-use download code to unlock the Dead Space 2 inspired “Ser Isaac of Clarke†[...]
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By NukaColaJunkie |
January 14, 2011 |
Categories: Xbox 360
Apparently the team over at EA’s Visceral doesn’t know its way around the office very well. Good thing they have Isaac Clarke on hand to “show them the way” with his handy locator.
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By NukaColaJunkie |
December 15, 2010 |
Categories: Xbox 360
Yesterday EA and Anchor Bay Entertainment (the fine company that helped put out Evil Dead 2) announced a release date for the new animated Dead Space movie. Dated January 25th, the same day as Dead Space 2, the flick is being done with several different animation directors, presenting stories as to what happened with first-responders [...]
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By NukaColaJunkie |
September 13, 2010 |
Categories: Accessories
For the most devout fans of the Dead Space series and the merchandising there of, Visceral announced today that pre orders for their much anticipated RIG back pack are now being accepted through Thursday, Sept. 23rd. The down payment for this little gem is only $40.00, but the remainder of the full $108.00 price tag [...]
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By Donski |
February 15, 2010 |
Categories: Featured, Reviews, Xbox 360
Quick poll: Who ever thought that video game developers would draw from early 14th century poetry for their inspiration? I’ll be the first to say “Not I”. However, the minds at Visceral were sharp enough to realize the potential for a game based on Dante Alighieri’s work and ran with it. As paraphrased from an [...]
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